Slot Corner ~ Tavon Young ~ Temple Owls
5091/182
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Slot Corners ~ Upon Further Review, I confess that I believe that I went A Bridge Too Far with this Business of rebranding Slot Corners as CenterFielders. CenterFielders ~ "Free Safeties" to you Earthlings!! ~ are optimally Hybrids capable of Direct Coverage, anyway, and my premise that Slot Corners ought to be able to manifest the Processing Speed that CenterFielders need, as well as the Run Defense Aspect of a CenterFielder was pushing Evolution too fast.
It would be terrific for Defenses if Slot Corners were all spry yet beefy 5090/210 Pounders whose Frames could stand up to the rigors of the Run Defense that is an important Aspect of a CenterFielder's Game.
But even then, their Height would be a Liability in surveying the Tactical LandScape.
Slot Corners are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Combat Skills, Agility, Processing Speed, and Catch Point Capacity.
Broken down into SubCategories, it'd go something like this:
Agility
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
Processing Speed
* How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense
* Power
* Agility
* Combat Skills
* Navigating Traffic
* Processing Speed
* Motor
* Tackling
Pass Coverage
* Combat Skills
* Agility
* Processing Speed
* Catch Point Capacity
Processing Speed: Effective. Mediocre Run Defense Field Vision. Impressive Pass Coverage Field Vision.
Run Defense: Awful. Marginal Core Power and Combat Skills, and deficient Appetite for Combat.
Pass Coverage: Awful in Press Coverage, but tremendous in Off Coverage.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
Market Value #104 | Yankee Grade 3rd/4th Round |
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!