Offensive Tackle ~ Samuel Tevi ~ Utah Utes
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Tackles:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Marginal. Poor Core Power and weak Torso Power.
Agility: Effective, in all regards: Launch Velocity, Fluidity, Acceleration, and Speed.
Frame: Exceptional. Excellent Height for optimal Vertical Leverage, and an impressive WingSpan.
Combat Skills: Shaky. Somewhere between Marginal and Mediocre. He's a former Defender with only 3 Years'f Experience as a Starter on the Offensive Line, and his Paw Positioning, Lateral Leverage, and FootWork are all inconsistent.
Processing Speed: Mediocre. Here, too, his lack of Experience shows. Marginal in Pass Protection, reading and reacting to Defensive HornSwoggling with Speed and Efficacy, though effective as a Run Blocker, finding Targets.
Motor: Exceptional Intensity and Stamina.
Run Blocking: Clearly a Zone Scheme Team Prospect, where I'll grade'm as Shaky or Inconsistent, but with Potential on the Impressive side, due to his Agility and Frame, if he can develop his Combat Skills and Field Vision.
Pass Blocking: Again: Shaky, which I seem to be baptizing as a new Grade with this Scouting Report!! Tevi's Combat Skills and marginal Pass Protection Processing Speed are substantial Liabilities at this point, but if he can develop them, his Potential is Exceptional, because he's got the Agility, Height, and WingSpan to play very effectively.
Those are enormous Variables, of course, and Tevi, while bearing no Red Flags that I know of, doesn't overwhelm one with his natural Talent or a Reputation for amazing Intelligence ~ though neither've I seen anything detrimental on those Accounts. His Motor is exceptional, though, and that can improve the Processing Speed he currently lacks.
Not worth betting the Bank on, but definitely worth a Late Round Flyer.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!