CenterFielder ~ Malik Hooker ~ Ohio State BuckEyes ~ 6012/207
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
CenterFielders ~ This is my term for "Free Safeties", as I find the application of the term "Safety" ~ a limp, lame term, to put it kindly ~ to be an Asinine Appellation for a Gladiator. The Prototype would be about 5110/200 or so.
CenterFielders are indeed the Last Line of Defense. But I sense that with the increasing Hybridization of Skill Sets in the Years to come, it will be advantageous for Teams to seek CenterFielders who can not only act as a Reserve Defender in Support of their CornerBacks, but who can ~ at a moment's notice, if need be ~ flip into Direct Coverage.
CenterFielders, like RoverBacks and Gryphons, are Hybrids, tasked both with Pass Coverage and Run Defense. Unlike Rovers and Gryphons, however, CenterFielders are expected to prioritize Pass Defense. As such, I'll be breaking my Evaluations down along the same lines as with the others, but with a decidedly divergent Emphasis:
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
Range: Processing Speed, Field Vision, Fluidity and Speed.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
Agility
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
Processing Speed
* How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense
* Power
* Agility
* Combat Skills
* Processing Speed
* Motor
* Tackling
Pass Coverage
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Offensive Tactics.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
Range
* Processing Speed ~ Reading and Reacting with Speed & Precision to Offensive Tactics.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Agility ~ Fluidity and Speed.
CatchPoint Capacity
* Tracking
* Timing
* Combat Skills
* WingSpan
* Vertical Agility
Agility: Sensational. Like I always say: If you're gonna miss out on posting Combine Numbers, as Hooker did, please do have the Courtesy to leave absolutely no Question ~ on Tape ~ of what they might be...as Hooker did. His extraordinary Fluidity, explosive Ricochet, tremendous Acceleration, and blistering Closing Speed are quite evident.
Processing Speed: Tremendous and potentially phenomenal. Hooker made a few Mistakes during the Campaign ~ his first as a Starter!! ~ but rapidly improved over its course, and clearly has amazing Instincts.
Run Defense: Excellent and potentially outstanding. His Tackling sucks, but his Field Vision, as mentioned, is tremendous and rapidly improving, and his Range is phenomenal. All he needs is more Time & Training.
Pass Coverage: Tremendous and potentially magnificent. A sensational combination of Fluidity and Speed.
Range: Outstanding and potentially sensational. His Fluidity and Speed translate to tremendous natural Range, and once he gets enough Time & Training, his naturally rapid Processing Speed is gonna add Miles to that.
CatchPoint Capacity: Phenomenal and yet with Upside!! Awesome Tracking & Timing, tremendous Hands, outstanding Vertical Agility, and all that with only 1 Year as a Starter!! With more Time & Training, he could be terrifying!!
Trajectory: Talent x Intelligence x Drive = Potential/Risk.
The Ed Reed Comps are right on.
Pay the Man!!
Grateful Thanks, as always, for the invaluable Work done by the folks at Draft BreakDown!!
Market Value Top 10 | Yankee Grade Top 10 |
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!