CornerBack ~ LeShaun Sims ~ Southern Utah
ThunderBirds ~ 6004/204
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
CornerBacks ~ I find it quite amusing that the very last Skill Set on my list is the only Defensive Skill Set ~ so far!! ~ for whom I haven't adapted or invented a new Term. The Prototype would be about 6000/195.
CornerBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Combat Skills, Agility, Processing Speed, and Catch Point Capacity.
Broken down into SubCategories, it'd go something like this:
Agility
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
Processing Speed
* How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense
* Power
* Agility
* Combat Skills
* Navigating Traffic
* Processing Speed
* Motor
* Tackling
Pass Coverage
* Combat Skills
* Agility
* Processing Speed
* Catch Point Capacity
Processing Speed: Competitive, both in Run Defense and in Pass Coverage.
Run Defense: Tremendous. Excellent Motor, outstanding Combat Skills, navigating Traffic, and tremendous Tackling.
Pass Coverage: Best as a Press Corner in Direct Coverage, as his Strengths are Jamming at the Line and then running DownField in what he hopes'll be a Straight Line, as opposed to Reading, Reacting, and Redirecting quickly.
That of course will also be a Problem on the Boundary, as WideOuts often have the annoying habit of changing directions, but Sims has the Combat Skills to begin a Play strong and the Long Speed to finish it strong.
So he's got that going for'm...which is nice.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
Market Value #157 | Yankee Grade 4th/5th Round |
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!