CornerBack ~ KeiVarae Russell ~ Notre Dame Fighting Irish ~ 5112/192
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
CornerBacks ~ I find it quite amusing that the very last Skill Set on my list is the only Defensive Skill Set ~ so far!! ~ for whom I haven't adapted or invented a new Term. The Prototype would be about 6000/195.
CornerBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Combat Skills, Agility, Processing Speed, and Catch Point Capacity.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Combat Skills
* Processing Speed
* Catch Point Capacity
Processing Speed: Exceptional. Adequate Field Vision in Run Defense, but excellent Field Vision in Pass Coverage.
Run Defense: Exceptional. Decent Field Vision and adequate Speed to get to the Play. Impressive Core Power and effective Combat Skills. A tremendous Appetite for Combat an exceptional Tackling.
Pass Coverage: Moderate all-around Agility. Not Explosive and not Fast or even Quick. But exceptionally Smooth, and with impressive Core Power and effective and improving Combat Skills, Russell looks like a Boundary Corner but might actually profile better as a Slot Corner, though not against SlotBacks but rather HalfBacks and Flex Ends.
I'm categorizing his Skill Set as a classical Boundary Corner, because I don't believe that he's a very good Match against a SlotBack, the Primary Foe of the Slot Corner, because I believe that his Height would be a Liability.
But neither would I risk deploying'm against Class A Zoomers on the Outside, whether they be Split Ends or Flankers, as I simply don't believe that Russell has the Long Speed ~ or any Speed ~ to effectively match up with'm.
Even so, I believe that he's got a legitimate Chance, with a creative Defensive Coordinator, of carving out a place for'mself. He's got a Chance, I think, of working his way up to the #2 Gig, as he's slippery enough to compete against most Split Ends and Flankers as a Boundary Corner, and matches up nicely indeed against virtually any Slot End.
As far as Schemes go, he seems like an awfully good Match for a Press Heavy Scheme Team/
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!