Bear Tackle ~ Justin Jones ~ North Carolina State WolfPack ~ 6024/308
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Bears ~ This is my terminology for the larger, beefier Defensive Tackles, many of whom often see a lot of Snaps at Nose Tackle. Unlike Gorillas, they're not lengthy enough or fast enough for the classic Defensive End gig to be an optimal Deployment, but nowadays can be lined up anywhere. The Prototype'd be about 6015/325 or so.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Grizzlies may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
When evaluating Bears, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the Torso Power in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and, above all: Fluidity or Core Agility, which, I believe, is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Vertical Leverage, Paw Positioning, Paw Persistence, and FootWork. Above all: Pass Rush Repertoire.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Intensity and Stamina: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: All the Above, applied.
Pass Rush: Ditto.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power, Rushing the Passer.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Pass Rush Repertoire: Variety.
* Reading & Reacting to Offensive Blocking Schemes with Speed & Precision.
* Field Vision: Finding Targets & approaching them effectively.
Power: 60. Solid Core Power. Exceptional Torso Power.
Agility: 40. Mediocre all around agility.
Frame: 75. Excellent Height for Vertical Leverage an a tremendous WingSpan.
Combat Skills: 40. Raw in all regards.
Processing Speed: 40. Flashes of brilliance, but very inconsistent.
Motor: 66. Consistent Intensity and solid Stamina.
Run Defense: 60. Impressive at The Point of Attack, and adequate In Pursuit, mostly due to Motor.
Pass Rush: 33. Could be competitive, though, if he develops the Combat Skills.
The Motor seems to be a good one. I'd give'm a solid chance.
Seems like a prospective Collaborator and possible Starter.
I'm thinking that The Market overrates'm a bit, though.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!