Tech Yellow Jackets ~ 6030/252
Such is the case with Defensive Ends. NFL Defenses have become more'r less evenly divided between "43" Teams and "34" Teams. Far more importantly, though, the line between "43" and "34" is rapidly becoming a very fuzzy one.
Teams are increasingly going with Hybrid Theory Concepts, and the result is that many "Positions" are becoming Hybrids.
Defensive Ends are at the very crux of this changing LandScape. Traditional "34" Ends are just as likely to be employed as 3 Tech Tackles, traditional "43" Ends are just as likely to be deployed as "34" Flank Defenders ~ "OutSide LineBacker", to you Earthlings ~ and both are increasingly being asked to morph between Roles.
As such, I consider the old notion of pretending that these guys all go into one "Defensive End" Category to be silly.
And I also find the idea of sub-categorizing them as "34" Ends and "43" Ends, while a step in the right direction, to be ridiculously inadequate: It ignores the fact that half these guys won't even be deployed that way, and it ignores the fact that a rapidly increasing number of Defenses are going to ask them to morph between Roles.
Lion is going to be my term for the 280 Pound Plus Defensive Ends who could project to Tackle.
Dragon is going to be my term for the 270 Pounders or less.
Within the 270's or in any unusual cases, it'll be a Judgement Call.
Lions will get drafted either to play "34" End, "43" Tackle...or both.
Dragons will get drafted either to play "34" Flanker, "43" End...or both!!
I should also add that some Prospects generally considered to be Defensive Tackles will fall under my definition of a Lion. Indeed, the way the Strategic & Tactical LandScape is evolving these days, it is of course not uncommon for an erstwhile Tackle to get kicked out to Defensive End. But of course what each Coach does with his Personnel is his Business.
My Purpose here is to try to categorize Prospects by Type, and I believe that there is substantial difference between Prospects who could play both End and Tackle and Prospects whose Skills Sets suggest that they do.
These latter are genuine Hybrids ~ Lions ~ and it is my Hope that those of you who honor my Site with your Visits will find my efforts to distinguish the one type from the other ~ wrought with Peril though it be!! ~ to be useful to your Purposes.
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When evaluating Dragons, these are the Attributes to which I pay most particular attention:
Power. Above all: Core Power. Upper body Strength is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Lineman to project Power in the Running Game and to reject Power in the Passing Game. And those Players who invest the time and effort to develop superior Core Power are far likelier to enjoy sustained good Health and stay on the Field.
Agility. Lateral Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills. Mechanics. Launch Velocity, Paw Power, and Technique.
Intangibles. Diagnostic Capacity, Processing Speed, and Motor. How effectively he masters Spatial Diagnostics & Angles, how rapidly he recognizes and implements Blocking Schemes based on changing Defensive Tactics, and of course: Drive. How badly he wants it. These are of course difficult things to assess, but it's crucial to at least try to.
Agility. Phenomenal. Ridiculously explosive Launch Velocity, incredible Fluidity, and remarkable Closing Speed. Attaochu is spry enough to drop into Pass Coverage adeptly, and has a lot of experience having done so, as he played Flanker through 2012. He's incredibly dangerous as a Pass Rusher and covers a lot of Ground in Run Defense.
Combat Skills. Raw. Oh, so raw. Quick, Violent Hands, though, so there is definitely Potential.
Intangibles. Awful. I'm not ragging on the guy's Intelligence, but at this point the Game is moving way too fast for'm
His Processing Speed and his Field Vision are horrible.
And his Mechanics are, yes, oh so raw.
But oh my God, the Potential.
If the wrong Team drafts this kid, he's headed for the Gutter.
But if the right Team drafts this kid, they will be drafting one the very most dynamically explosive and dangerous Pass Rushers of this entire Draft Class. Attaochu's ability to sustain his Pivot while surging around the Corner is simply breathtaking. That alone speaks to a preposterous fusion of Launch Velocity, Fluidity, and Power.
As Raw as he is, he can step right in on Day 1 as a SubWoofer and terrify Left Tackles and QuarterBacks.
And if he gets the right Coaching, he's got the natural Agility to become a very adept Pass Defender, an exceptional Run Defender, and an absolute NightMare as a twisting, boiling, surging Pass Rusher.
There are no Givens. We all know that.
And Jeremiah Attaochu carries Risk of Failure and requires some serious Development.
But if you just deploy him as an Attacker for the first Year or two while you develop his Power and his Game, the Chances are good that he's going to terrorize your Foes right from the get go, and ultimately develop into an exceptional Defender.
Thanks, as always, to the extraordinary Work by the men of Draft BreakDown!!
Consensus Market Value 3rd Round | Yankee Grade 1st Round |