Dragon End ~ Emmanuel Ogbah ~ Oklahoma State CowBoys ~ 6042/273
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Dragons ~ This is my terminology for Players who may've played either Defensive End or what you Earthlings call "OutSide LineBacker" in College, and who in any case possess the Size to player either at the next level. They would generally be deployed as Ends in a 43 or as "OutSide LineBackers" in a 34, and have even been known to get deployed as Interior Rushers in the Nascar Package. The Prototype would generally be somewhere around 6050/265 or so.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Dragons may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
Dragons in a 43 are Defensive Linemen, but Dragons in a 34, for instance, are off the Line and may be asked to drop into Pass Coverage from time to time, so that capacity ~ observed or inferred is going to be part of my Evaluations.
When evaluating Dragons, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Catch Point Capacity.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Processing Speed
* Catch Point Capacity
* Combat Skills
Agility: Moderate. Exceptional Launch Velocity and Acceleration, but mediocre Fluidity.
Combat Skills: Mediocre Mechanics, but that tremendous WingSpan means tremendous Potential.
Intangibles: Marginal. A marginal Motor and marginal Field Vision.
Run Defense: Unless things change drastically, I foresee Ogbah proving to be a Liability at the Point of Attack, occasionally disruptive in the BackField, and less than stellar In Pursuit. He needs a lot of Work.
Pass Coverage: Not much Potential, there: His lack of Fluidity and Field Vision translate to a Liability.
Pass Rush: I don't have high Hopes, but let me just say that Ogbah's Potential as a Pass Rusher is immense. His Combat Skills need lots of Time & Training, and but if he actually puts the Work in develops a Pass Rush Repertoire, he's got the Launch Velocity, the Torso Power, the WingSpan, and the Closing Speed to make an huge Impact.
Even so: I will hardly deny that he's got tremendous Potential. He is capable of exploding out'f'is Stance, tossing aside Defenders with that sprawling WingSpan and terrific Torso Power, and closing rapidly on the QuarterBack.
However, he's also a bit stiff and a bit top-heavy, and his Pass Rush Repertoire needs a ton of Work.
And he does not inspire me with overwhelming Faith that he's going to invest all the Time & Training that it's going to take over the Years to come to unleash his Potential and develop his remarkable Pass Rushing Potential.
And I don't expect much from'm in either the Run Game on in Pass Coverage.
Emmanuel Ogbah intrigues me, and I definitely think he's work a Pick, because of that outstanding Pass Rush Potential, but my perception of his Potential and his Risk/Reward Ratio diverges dramatically from most.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!