Split End ~ DeVante Parker ~ LouisVille Cardinals ~ 6025/210
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Navigation: How well he Navigates the Field after the Catch: Power, Agility, Acceleration, Long Speed, and Field Vision.
Broken down into SubCategories, it'd go something like this:
Separation
* Combat Skills
* Fluidity
* Acceleration
* Ricochet
* Routing
* Deception
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Timing
* Combat Skills
* Vertical Agility
* Hands
* WingSpan
Navigation
* Power
* Fluidity
* Ricochet
* Acceleration
* Long Speed
* Field Vision
Catch Point Capacity: Sensational. Parker brings strong Combat Skills, incredibly soft Hands, a phenomenal WingSpan, incredible Vertical Agility, and magnificent Tracking & Timing Skills to the Catch Point. He is virtually Unstoppable.
Navigation: Impressive. Competitive Power and Ricochet out'f'is Breaks, and tremendous Fluidity and Acceleration.
This guy is blessed with an extraordinary combination of Size, Speed, and Agility, but unlike many who've coasted with such Skills, Parker's Body of Work eradicates any doubt about his his Passion to be as great as he possibly can.
Running such remarkably crisp and serpentine Routes, and bringing such a preposterous repertoire of Catch Point Skills to the Field of Battle as he does, I believe that Parker is going to be as difficult to stop as any WideOut I've seen.
What I love most about'm is that he projects not only as an enormous and reliable Weapon at the next level, but as the guy who is most effective when he's needed most: Moving The Chains and bringing the Points home in the Red Zone.
This is a guy who you want on your side after New Years Day...when The Only Games That Really Matter are played.
And I don't foresee a Learning Curve. He will make an immediate Impact.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
Top 10!! Market Value | Yankee Grade Top 10!! |
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!