Split End ~ Breshad Perriman ~ Central Florida Knights ~ 6020/213
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Navigation: How well he Navigates the Field after the Catch: Power, Agility, Acceleration, Long Speed, and Field Vision.
Broken down into SubCategories, it'd go something like this:
Separation
* Combat Skills
* Fluidity
* Acceleration
* Ricochet
* Routing
* Deception
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Timing
* Combat Skills
* Vertical Agility
* Hands
* WingSpan
Navigation
* Power
* Fluidity
* Ricochet
* Acceleration
* Long Speed
* Field Vision
Catch Point Capacity: Deficient. He's got an outstanding extraordinary WingSpan, and his Tracking & Timing is adequate, and his Hands are awful, and always have been, both on Jump Balls and in Transition.
Navigation: Phenomenal. His Long Speed is certainly sensational. He's not very smooth, but he is unmistakably explosive in a straight line or an hard Cut, he exhibits impressive Field Vision, and he's very powerful and very tenacious.
I'm gonna take a gigantic step away from Consensus Opinion on this one, Ladies & Laddies.
Breshad Perriman is certainly one of the most exciting WideOuts of this Draft Class, and his Big Play Capacity is through the Roof...But he may also have the most FootBall-Retardant Hands in the entire Draft Class!!
I don't know...He could very well develop into a Starter and even a Star. He's got a tremendous Frame and exhilarating Long Speed, and is about to enter the League at a point where the Rules make it very, very easy for WideOuts to flourish...
But it seems to me that with his mediocre Fluidity and his Horrible Hands, there is an also a substantial Possibility that he never develops into more than an occasional Sub Package Field Stretcher.
I believe that the Market has take one look at his intoxicating combination of Power & Speed and driven his Stock Price way up above and beyond what I believe his Fluidity, his Hands, and his Tape truly justify.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
1st/2nd Round Market Value | Yankee Grade 3rd/4th Round |
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!