When evaluating MidFielders, these are the Attributes to which I pay most particular attention:
Run Defense ~ Processing Speed, Power, Agility, and Mechanics as he Works Traffic and of course Tackling.
Pass Coverage ~ Processing Speed, Agility, and Verticity. Tackling.
Pass Rush ~ Power, Agility, and Mechanics.
Intangibles ~ Processing Speed, Field Vision, and Motor.
Pass Defense ~ Incredible Verticity, impressive even for a former Safety, though his Processing Speed hinders'm from being amazing, as he often Reads & Reacts a Tick too late. Outstanding Range in Coverage.
Pass Rush ~ Not very applicable, for he won't play OutSide in a 344, but when they send'm, he's awesome.
Intangibles ~ Dubious Processing Speed. Has a room reserved at the local Constabulary.
For what it's worth, he could play Sam, Mike, or Will in a 434, or either Mike or Ted in a 344.
Physically, he might best be suited to play the Mike in the 344, but mentally, I have grave doubts. His Processing Speed isn't fast enough to make the Calls as the Mike, but he's not physical enough to play the Ted.
He doesn't consistently Read & React fast enough to be an effective Mike in the 434, and he's not physical enough to play the Sam, but he might be able to develop into an effective Will Flanker.
In all fairness, he's only been playing MidFielder for two Years, so it's possible that the lack of Processing Speed, Core Strength, Combat Tactics, and Physicality might very well improve substantially.
In any case, if you put'm in there at Will Flanker in the 434, you'll allow'm to showcase his phenomenal Pass Coverage skills and'is Range, and I strongly suspect that ~ with a consistent and narrower scope of responsibilities ~ all of those Weaknesses that I've discussed might indeed see substantial improvement.
Consensus Market Value