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Malcom Brown Scouting Report ~ 2015 NFL Draft

2/18/2015

0 Comments

 

Grizzly ~ Malcom Brown ~ Texas LongHorns 6024/320

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Regarding Grizzlies
Throughout the FootBall World, Defenses are in the process of undergoing spectacular Disruption and Revolution. Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and multiple Fronts.

For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.

Defensive Coordinators have, since Time Immemorial, employed highly creative terminology  in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:


Grizzlies ~ This is my terminology for the larger, beefier Defensive Tackles, many of whom often see a lot of Snaps at Nose Tackle. Unlike Gorillas, they're not lengthy enough or fast enough for the classic Defensive End gig to be an optimal Deployment, but nowadays can be lined up anywhere. The Prototype'd be about 6015/325 or so.

Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Grizzlies may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.

When evaluating
Grizzlies, this is how I break down the Attributes to which I pay most particular attention:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.

Intangibles: Processing Speed and Motor.
Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.


Run Defense: Power, Agility, Combat Skills, and Processing Speed.

Pass Rush: Power, Agility, and Combat Skills.

Broken down into SubCategories, it'd go something like this:


Power

* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power.
Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.

* Drive Power in the Pass Rush.

Agility


* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.

Combat Skills

* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.

Intangibles


* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.


Run Defense


* Power
* Agility
* Combat Skills
* Processing Speed


Pass Rush

* Power
* Agility
* Combat Skills


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Malcom Brown Scouting Report
Power: Outstanding. Impressive Core Power, but his Strength is Torso Power. That's not generally where you get the best Return on Your Weight Room Investment, but Brown doesn't neglect the Core, and the composite Power that he thus brings to the BattleField enables him to effectively Project Power in the Run Game and Anchor in the Pass Game.

Agility: Mediocre. Marginal Launch Velocity. Marginal Fluidity. Impressive Acceleration.

Combat Skills: Superb. Exceptional Paw Power. Competitive Mechanics. Excellent Hand Speed.

Intangibles: Adept. Good Field Vision. Adequate Motor.

Run Defense: Tremendous. Brown brings extraordinary Anchoring Strength to the BattleField, but I would break that down as Impressive at Nose Tackle and Outstanding at Defensive Tackle. He doesn't seem to have sufficient Core Power to excel if he's routinely taking on Double Teams as a Nose Tackle in a 34, but I believe that he's got enough Power, combined with superb Combat Skills and impressive Acceleration, to dominate at Defensive Tackle.

Pass Rush: Mediocre, though with the Potential for Impressive. He's already got impressive Drive Power and Closing Speed, and superb and improving Combat Skills. His Launch Velocity and Fluidity are holding'm back, and I tend to suspect that they always will, but I also believe that Brown is the type to make the very most of what he has.

Malcom Brown Prospectus
Trajectory, baby.

I believe that Malcolm Brown is saddled with mediocre Agility, but I have learned, through Hard Experience, not to let that get in the way of an higher Grade, if the Trench Warrior in question has enough going for'm in other Aspects.

And I believe that that is the case, here. Malcom Brown brings outstanding Power to the Field of Battle. He's able to push a Pocket or two from time to time, based on that Bull Rush alone, and his Anchor against the Run is extraordinary.

What really excites me about'is Game, though, is his Combat Skills. They are not extraordinary, mind you, but they are very impressive, and they are dramatically improved from a Year ago: Brown is Doing The Work.

He's developing his Game in many small ways, learning to master The Little Things, and that of course, Ladies & Laddies, is what sets off my Trajectory Radar: I believe that Brown's considerable Improvement in this Aspect of the Game, this Campaign, casts a penetrating light upon his Intelligence, his Drive, and How Badly He Wants It.

The Great Ones master The Little Things...like Mechanics.

I'm not making any such grandiose Prediction about Brown, mind you. But when I perceive Evidence of a combination of Intelligence & Drive, combined with exceptional Talent, such as Brown's tremendous Power, his mediocre Agility notwithstanding, I am inclined to like his Chances of attaining Excellent at the next level.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!

Yank Rank: Beast ~ Par Value!!

Market Value

1st/2nd Round

Yankee Grade

1st/2nd Round

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Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!

0 Comments

Carl Davis Scouting Report ~ 2015 NFL Draft

2/15/2015

6 Comments

 

Yeti ~ Carl Davis ~ Iowa HawkEyes ~ 6045/320

Picture
Regarding Yetis
Throughout the FootBall World, Defenses are in the process of undergoing spectacular Disruption and Revolution. Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and multiple Fronts.

For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.

Defensive Coordinators have, since Time Immemorial, employed highly creative terminology  in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:

Yetis ~ I wanted to go with "Gorillas", but there's too much lingering Stigma with that. Yetis have the Size of Nose Tackles but the WingSpan of Defensive Ends. As such, they are genuine Hybrids, and can conceivably line up anywhere from Tackle to Tackle, across from the Offensive Line. The Prototype would be somewhere around 6050/325 or so.

Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Yetis may often or even routinely do line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.

When evaluating Yetis, this is how I break down the Attributes to which I pay most particular attention:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.

Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.

Run Defense: Power, Agility, Combat Skills, and Processing Speed.

Pass Rush: Power, Agility, and Combat Skills.

Broken down into SubCategories, it'd go something like this:

Power


* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.

Agility

* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.

Combat Skills

* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.

Intangibles

* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.

Run Defense

* Power
* Agility
* Combat Skills
* Processing Speed

Pass Rush

* Power
* Agility
* Combat Skills

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Carl Davis Prospectus
Power: Tremendous. I believe that Davis was deployed to his great Detriment at Nose Tackle at Iowa, so I'm employing an enormous dose of Extrapolation, here, but despite far more height than I'd consider optimal for a Nose Tackle, Davis exhibited formidable Anchoring Strength against the Run and outstanding Drive Power, Rushing the Passer.

Agility: Impressive. Tremendous Launch Velocity and impressive Fluidity, though mediocre Acceleration.

Combat Skills: Superb and with Exceptional, perhaps even outstanding Potential. Terrific Paw Frequency. Competitive Mechanics that improved considerably last Year. Impressive Paw Power. Phenomenal WingSpan.

Intangibles: Competitive. Allegedly mediocre Motor, though I didn't see it. Impressive Field Vision.

Run Defense: Exceptional. Tremendous Anchoring Strength and impressive Fluidity, though mediocre Acceleration, and with that combination of Attributes, I believe that Davis would be far more effective in the interior than on the End of the Defensive Line. However, I don't perceive a Nose Tackle's Height, so I believe 3 Tech would be optimal.

Pass Rush: Effective, but with tremendous Potential. Davis didn't rack much up at Iowa, playing at a constantly detrimental spot at Nose Tackle, but with that Launch Velocity, that Drive Power, and that phenomenal WingSpan, Davis has the Potential to dramatically improve upon his College Production, at either 43 Tackle or 34 End.

Carl Davis Scouting Report
Virtually every worthwhile Report that I've read about Carl Davis harshly criticizes his Effort and his Consistency.

And several Reports make note that he plays Too High Too Often, to employ one'f my terms.

And having watched the Tape myself, I would certainly concur that he often lost the Leverage Battle.

But my conclusions are vastly different than those of my far Wiser Draft Brethren.

Carl Davis is a Lion being graded as a Grizzly.

Davis stands 6045 Tall, yet the HawkEyes routinely deployed him at Nose Tackle ~ 1 Tech, to be exact, shading the Nose. Thus deployed, Davis regularly went Head to Head with Centers, who generally run around 6000/6010 or so.

This is one of those times, I believe, when the Combine, Pro Days, or, in this case, Senior Bowl Practices, not only suggest that the Tape might need a longer, more careful look, but just might blow the Tape out'f the water.

Carl Davis, by all accounts, manifested far more Power, Agility, Endurance, and Consistency at the Senior Bowl Practices than had been clear on his Tape. Mind you: The Gutters are littered with the corpses of Senior Bowl Stars who proved nothing more than Flashes in the Pan, but I'm here to tell you that my very strong impression is that Carl Davis was finally playing on a level playing field, and The Truth finally came out: Match him up not against Centers and constant Double Teams, where his Leverage Liability is compounded, but match him up instead against Guards and Tackles, who have comparable height and can't simple drive up from under'm...and Davis is a Beast, Unleashed!!

Lazy?

Unmotivated?

I think not.

That has been the prevalent Theme, this Draft Season, when Davis's name comes up, but I believe that he was simply put at a great Disadvantage by Iowa's Schematic's Tactics, which made it seem as if he had no Core Power, because he always appeared to be playing high ~ as can happen when your Foe is usually 4-5 inches shorter!! ~ and as if his Motivation was lacking, because he was getting pushed around by shorter guys because
they were shorter!!

I'm extrapolating dramatically, here, I admit it, but it's what my Gut is telling me.

Davis started off slowly at Iowa, but when he finally won a starting Gig in his 4th Year ~ including a RedShirt ~ he improved considerably over the course of the Year, and did so yet again, in 2014. Wherever his mind may've been 5 Years ago, it seems to me that he's manifesting increasingly undeniable signs of a guy a sharp and increasing Ascent.

If he was just putting on a Show at the Senior Bowl, I'll have some Crow to eat. It wouldn't be my first.

But I believe we were just catching our first glimpse of a Towering IceBerg.

As for how to deploy the lad, I think he has tremendous Potential both as a 34 End and as a 43 Tackle.

I believe that 43 Tackle would be his optimal Deployment, because he matches up well with Offensive Guards, and on the Interior Line, he could exert all his tremendous Launch Velocity, his Power, and his impressive Fluidity to great Advantage, not only in the Pass Rush but in Run Defense, whereas his lack of Acceleration translates into a lack of great Range, therefore perhaps to his Disadvantage in Run Defense when he's deployed at Defensive End in a 34.

But he also projects as a potentially dynamic Edge Rusher and stout Edge Setter in the 34.


I like the Trajectory of Carl Davis. He improved considerably in 2013, I read, and again in 2014, I saw. I read about shaky Work Habits, but my very strong impression is that he's outgrown them a long time ago. Indeed, the stories that I hear about diligent Tape Study are far more believable, when I view his considerable Year to Year Improvement.

And the extensive Improvement in both the mechanical Aspects of his Combat Skills and in his Capacity to Rapidly Read & React to the Roiling, Boiling Tactical LandScape ere these past 2 Years, as I've read and as I've inferred, speak to a considerable Investment in Tape Study ~ precisely the sort of Indicator that speaks to High Motivation.

I'm just making a Calculated Judgment, of course...But that's all I do!!

Talent + Intelligence + Drive = Positive Trajectory.

I have no Talent For Certainty ~ Jane Austen, baby!! ~ but I'd bet a few Chips on Davis.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!

Yank Rank: Beast ~ SemiSleeper!!

Market Value

2nd Round


Yankee Grade

1st Round


Picture
Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!

6 Comments

Jordan Phillips Scouting Report ~ 2015 NFL Draft

2/15/2015

0 Comments

 

Yeti ~ Jordan Phillips ~ Oklahoma Sooners 6051/330

Picture
Regarding Yetis
Throughout the FootBall World, Defenses are in the process of undergoing spectacular Disruption and Revolution. Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and multiple Fronts.

For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.

Defensive Coordinators have, since Time Immemorial, employed highly creative terminology  in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:

Yetis ~ I wanted to go with "Gorillas", but there's too much lingering Stigma with that. Yetis have the Size of Nose Tackles but the WingSpan of Defensive Ends. As such, they are genuine Hybrids, and can conceivably line up anywhere from Tackle to Tackle, across from the Offensive Line. The Prototype would be somewhere around 6050/325 or so.

Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Yetis may often or even routinely do line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.

When evaluating Yetis, this is how I break down the Attributes to which I pay most particular attention:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.

Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.

Run Defense: Power, Agility, Combat Skills, and Processing Speed.

Pass Rush: Power, Agility, and Combat Skills.

Broken down into SubCategories, it'd go something like this:

Power

* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.

Agility

* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.

Combat Skills

* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.

Intangibles


* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.

Run Defense


* Power
* Agility
* Combat Skills
* Processing Speed

Pass Rush

* Power
* Agility
* Combat Skills

Picture
Jordan Phillips Scouting Report
Power: Mediocre. Despite an enormous Frame and formidable Torso Power, Phillips plays Too High, Too Often. I believe that this is partially a function of a tall man deployed against shorter Centers and Guards, but also a function of deficient Core Power. I'd describe both his Anchor in the Run Game and his Power in the Pass Rush as mediocre.

Agility: Competitive. Phillips gets lauded for tremendous Athleticism throughout the Scouting Community, but I just don't see it. He looks impressive, but to me his Launch Velocity, Fluidity, and Acceleration all seem merely competitive.

Combat Skills: Competitive. Impressive Paw Power and an awesome Frame, but mediocre Mechanics.

Intangibles: Mediocre. Mediocre Motor and Field Vision.

Run Defense: Mediocre. Despite a Bunyanesque Frame, Phillips projects mediocre Core Power and therefore mediocre Power, period, which translates to mediocre Anchoring Strength, and, ultimately, to mediocre Run Defense. I'll say, however, that I'm not even now entirely convinced that he might look a lot different out on Defensive End.

Pass Rush: Mediocre. All that Core Power and Agility that I read about simply don't manifest themselves to my admittedly and unabashedly amateurish eyes on Tape. I perceive impressive Paw Power and an undeniably awesome Frame. However, I also perceive mediocre Drive Power, mediocre Mechanics, and mediocre Motor & Field Vision.

Jordan Phillips Prospectus
Jordan Phillips is an especially tricky Evaluation to undertake. Not only is his Resume preposterously thin, with 17 Career Starts, but his Prospectus is further clouded by his having played, I believe, out of his optimal Position.

The word out there is that Scouts generally believe that he'd be best suited to stay at the Nose at the next level.

I believe that that would be insane.

Phillips plays Too High, Too Often...But I'm given to wonder if that is to a great extent a result of his having played most'f'is Snaps on the Nose, against shorter Centers, rather than out on the Edge against lengthier Tackles.

It might even have a lot to do with the Back Injury that blew up his 2013 Campaign.

I watch the guy on Tape and no way do I see a Nose Tackle. I believe that if the Team that drafts'm is smart, Phillips will see a lot of time as a 34 Defensive End and as a 43 Under Tackle or 3 Tech. The more Snaps he gets out towards the end of the Line, against tall guys who don't wield a Leverage Advantage on Phillips, the more effective he might be.

Even so, I don't see the dynamic Impact Prospect on Tape that so many in the Draft World perceive.

Phillips has that terrific Frame, but I simply wasn't amazed by his Power, his Agility, his Mechanics, or his Motor.

It seems to me that this former Five Star Recruit has failed to develop The Game to go with The Frame.

Trajectory works both ways, dontcha know.

There's an huge Chance of my being way off in this Evaluation, based on that wafer-thin Resume, the possibility that his 2014 Game Tape was affected by lingering affects of the 2013 Back Injury, and of course all the InterViewing, Inside Information, and Expertise that OutSiders like myself are never privy to. I can only go with what I see.

And what I see, frankly, is a fundamentally gifted Prospect who's failure, so far, to develop the Game to match the Frame indicates an Elevated Bust Factor. He may very well pan out, but I wouldn't want to count on that.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!


Yank Rank: Contender ~ Vastly OverRated!!


Market Value

1st/2nd Round


Yankee Grade

4th/5th Round



Picture
Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!

0 Comments

Eddie Goldman Scouting Report ~ 2015 NFL Draft

2/14/2015

0 Comments

 

Yeti ~ Eddie Goldman ~ Florida State Seminoles 6040/336

Picture
Regarding Yetis
Throughout the FootBall World, Defenses are in the process of undergoing spectacular Disruption and Revolution. Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and multiple Fronts.

For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.

Defensive Coordinators have, since Time Immemorial, employed highly creative terminology  in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:


Yetis ~ I wanted to go with "Gorillas", but there's too much lingering Stigma with that. Yetis have the Size of Nose Tackles but the WingSpan of Defensive Ends. As such, they are genuine Hybrids, and can conceivably line up anywhere from Tackle to Tackle, across from the Offensive Line. The Prototype would be somewhere around 6050/325 or so.

Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Yetis may often or even routinely do line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.

When evaluating
Yetis, this is how I break down the Attributes to which I pay most particular attention:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.

Intangibles: Processing Speed and Motor.
Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.


Run Defense: Power, Agility, Combat Skills, and Processing Speed.

Pass Rush: Power, Agility, and Combat Skills.


Broken down into SubCategories, it'd go something like this:Broken down into SubCategories, it'd go something like this:Broken down into SubCategories, it'd go something like this:Broken down into SubCategories, it'd go something like this:Broken down into SubCategories, it'd go something like this:
Broken down into SubCategories, it'd go something like this:Broken down into SubCategories, it'd go something like this:
Power

* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power.
Important, but not crucial. T Rex had lousy Torso Power...yet was King.* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.

Agility

* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.

Combat Skills

* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.

Intangibles


* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.


Run Defense

* Power
* Agility
* Combat Skills
* Processing Speed


Pass Rush

* Power
* Agility
* Combat Skills


Picture
Eddie Goldman Scouting Report
Power: Effective. Superior Anchoring Strength against the Run, though mediocre Driver Power, rushing the Passer. These impressions, however, were based on watching Goldman play a lot of Nose Tackle, where he suffered a Leverage Disadvantage playing against Centers. His Core Power, mind you, isn't anywhere nearly as impressive as his Torso Power, and that, in my view, curtails him considerably. But if he's deployed further out along the Line, preferably at Defensive Tackle, where he'd match up with Guards & Tackles, I believe he'll exert more Power.

Agility: Marginal. Mediocre Launch Velocity, marginal Fluidity, and marginal Acceleration.

Combat Skills: Formidable. Tremendous Paw Power. Mediocre Mechanics & Arsenal. Outstanding Paw Frequency.

Intangibles: Excellent. Impressive Field Vision and a Strong Motor.

Run Defense: Excellent. Marginal Fluidity and marginal Acceleration in Pursuit, but superior Anchoring Strength which I believe will translate to outstanding if he's matched up with taller Foes who can routinely get up under'm. He would optimally be thus deployed at Defensive Tackle, where his Power and Combat Skills would thrive.

Pass Rush: Mediocre, but with the Potential to be Effective and possibly Impressive. His mediocre Drive Power is the issue, but one which I believe will translate to Effective if he's switched from Nose Tackle to Defensive Tackle, and even translate to a considerable Strength if he's deployed as a Defensive End: Goldman's Core Power isn't that impressive, but the taller the Foes he does oppose, the less of a Weakness and more of a potential Strength his Leverage naturally becomes, an Aspect of the Game that I strongly suspect is generally given short shrift. See What I Did There?

Eddie Goldman Prospectus
I don't believe that Eddie Goldman's stout enough to excel as a classic Nose Tackle, nor Agile enough to excel as a Defensive End, but I believe that he'd prove to be competitive, perhaps more, in the latter Role.

I believe that Goldman's best fit is actually as a Defensive Tackle in a 43.

If you deploy'm at Nose, he'll do all right, I think, but he's no Double Team eating Nose Tackle. No way.

If you deploy'm at Defensive End, I bet that he'll prove to be an awesome Run Defender, but a mediocre Pass Rusher.

But if you deploy'm at Tackle, where he matches up against Offensive Guards & Tackles?

I believe that he'd probably become a tremendous interior Run Defender
and eventually develop into an effective interior Pass Rusher...And you'd still be able to move'm around all over the Line, which of course is invaluable.

Needless to say: My Grade & Ranking, as always, are predicated on'im being deployed accordingly.

What his Coaches do is of course beyond my Control.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!


Yank Rank: Beast ~ Par Value!!

Market Value

1st/2nd Round

Yankee Grade

1st/2nd Round


Picture
Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!

0 Comments

Danny Shelton Scouting Report ~ 2015 NFL Draft

2/13/2015

1 Comment

 

Grizzly ~ Danny Shelton ~ Washington Huskies 6020/343

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Regarding Grizzlies
Throughout the FootBall World, Defenses are in the process of undergoing spectacular Disruption and Revolution. Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and multiple Fronts.

For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.

Defensive Coordinators have, since Time Immemorial, employed highly creative terminology  in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:

Grizzlies ~ This is my terminology for the larger, beefier Defensive Tackles, many of whom often see a lot of Snaps at Nose Tackle. Unlike Gorillas, they're not lengthy enough or fast enough for the classic Defensive End gig to be an optimal Deployment, but nowadays can be lined up anywhere. The Prototype'd be about 6015/325 or so.

Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Grizzlies may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.

When evaluating Grizzlies, this is how I break down the Attributes to which I pay most particular attention:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.

Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.

Run Defense: Power, Agility, Combat Skills, and Processing Speed.

Pass Rush: Power, Agility, and Combat Skills.

Broken down into SubCategories, it'd go something like this:


Power

* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.

Agility

* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.

Combat Skills

* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.

Intangibles

* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.

Run Defense

* Power
* Agility
* Combat Skills
* Processing Speed

Pass Rush

* Power
* Agility
* Combat Skills

​
Picture
Danny Shelton Scouting Report
Power: Exceptional. Not as dominant as one might expect, with that massive, meaty Frame, and I believe that Shelton has perhaps more notable Core Agility than actually Core Power, remarkably enough. But the Core Power is there, and the Torso Power is tremendous. Exceptional Anchoring Strength and exceptional Drive Power.

Agility: Impressive. Mediocre Launch Velocity and Acceleration, but outstanding Fluidity.

Combat Skills: Superb. Excellent Paw Power. Mediocre Mechanics, but terrific Paw Activity.

Intangibles: Tremendous. Impressive Field Vision and a phenomenal Motor.

Run Defense: Outstanding. He's got exceptional Anchoring Strength, superb Combat Skills, impressive Field Vision, and a phenomenal Motor. Not much Range, mind you, but surprisingly decent, and stout at the Point of Attack.

Pass Rush: Impressive. Exceptional Drive Power, superb Combat Skills and outstanding Fluidity. Moderately Disruptive.

Danny Shelton Prospectus
I believe that I was a bit off in my initial Scouting Report on Danny Shelton.

What I didn't make nearly an adequate Allowance for was the inordinately enormous Snap Counts Shelton was subjected to, compared to what he is more likely to see at the next level ~ presuming his Coaches are smart.

Shelton was a far better Player earlier in Games than later, and between the highly impressive Endurance he consistently exhibited in surviving such a demanding Work Rate and the likelihood ~ or at least the obvious advisability ~ of his Work Load getting reduced to a smart level at the next level, I believe that those early Snaps are what translates.

And that makes for a different Scouting Report than I previously published.

I do believe that Shelton puts too much weight on that Frame, and that lays on a level or Risk that I'll be attenuating for.

But he does bring not only the stout Run Defense that you'd expect from a Grizzly, but remarkable Agility for such a big man, Agility that, combined with impressive Field Vision, superb Combat Skills, and an outstanding Motor, translates into impressive Range in Run Defense, and a more disruptive Impact on Pockets than you might expect.

Even so, I still consider'm considerably Highly OverRated.

Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!

Yank Rank: Warrior ~ Highly OverRated!!


Market Value

Top 10!!


Yankee Grade

2nd/3rd Round



Picture
Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!
1 Comment
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