Sooners ~ 6021/252
It's an essential component of my Vocabulary ~ and my deeply demented View of Things ~ because I believe that it's the only term ~ short of creating one, which I am certainly always happy to do!! ~ that comes even close to describing a Role that I believe might be emerging from the aforementioned Ethereal Mist between Conception and Reality.
And in any case: It ought to.
WingBacks, in my NomenClature, are those Hybrid Players who are so ridiculously Hybridized that their Job Descriptions roam back and forth over the constantly fluctuating line between "LineMan" and "Back" ~ and who a confused FootBall World has clumsily designated, at times, as either "Tight End", "H-Back", or "FullBack".
They might line up at FullBack and play the Lead Blocker in the Running Game.
They might line up at Tight End and play the Edge Blocker in the Passing Game.
They might line up at WingBack, go In Motion, and catch a Pass in the Passing Game.
They might line up at SlotBack or Slot End and run a Pattern in the Passing Game.
They might even line up at HalfBack on a short Yardage Play and Run the Ball.
Indeed, they might line up at any of those Positions ~ or elsewhere ~ and do just about anything.
They are not Flex Ends, who Receive far more and Block far less, and spend little time behind the Offensive Line.
Nor are they Tight Ends, who Block and Receive with an emphasis on Blocking, like the WingBack, but who spend far more time In Line than the WingBack, who spends a lot of time in the BackField, playing FullBack.
I'm looking at Prospects, indeed, who approximate the FullBack in size and stature, but who do far, far more.
I believe, in fact, that "FullBack" as a Job Description is far too limited for the 21st Century, and have defenestrated it.
For now, anyway.
The Role of a WingBack is very different from that of a Tight End, but I look for very similar characteristics. Being of a complex, hybrid nature, I focus both on Lineman and on WideOut Attributes, with a side of HalfBack.
Power. Above all: Core Power. Upper body Strength is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Lineman to project Power in the Running Game and to reject Power in the Passing Game. And those Players who invest the time and effort to develop superior Core Power are far likelier to enjoy sustained good Health and stay on the Field.
Agility. Lateral Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills. Mechanics. Launch Velocity, Paw Power, and Technique.
Intangibles. Diagnostic Capacity, Processing Speed, and Motor. How effectively he masters Spatial Diagnostics & Angles, how rapidly he recognizes and implements Blocking Schemes based on changing Defensive Tactics, and of course: Drive. How badly he wants it. These are of course difficult things to assess, but it's crucial to at least try to.
Separation. Getting Open. This encompasses their ability to beat Press, their Acceleration out'f the Blocks, their Routing Precision, their Agility, their Ricochet, their capacity to outsmart Defenders, and their Instincts.
Catching. This encompasses Hands, Catch Radius, Vertical Agility, and Timing.
Navigation. How well he Navigates the Field in Pursuit of Yards After Catch: Power, Agility, and Field Vision.
Power. Above all: Core Power. Upper body Strength is important, but lower body Strength, from the Knees to the Ribs, is absolutely crucial. An HalfBack's Capacity to break Tackles is more about Core Power than anything else.
Agility. Acceleration, Fluidity, and Ricochet. Long Speed is all well and good, but at the end of the day, it's Gravy. What wins Championships is Moving The Chains. And Moving The Chains is accomplished far better by guys who exhibit the Agility ~ and the Power ~ to consistently pick up 5 and sometimes 10 Yards at a time.
Power. Outstanding. Tremendous Core Power.
Combat Skills. Deficient. Needs a lot of work, here. Great Paw Power, though.
Intangibles. Sufficient. Misdiagnoses Blocks occasionally. Could be a function of his complex Role. Great Motor.
Separation. Sufficient. Marginal Acceleration, but remarkable Fluidity and impressive Ricochet for a big man. A surprisingly refined Router, as well. Crisp and disciplined. A moderately developed Route Tree. Extremely physical.
Catching. Proficient. Good Hands. Very tough at the Catch Point. Timing is raw, mind you. Phenomenal Vertical Burst.
Navigation. Extraordinary. This is where he makes you Money. Millard is an absolute Beast to bring down. His Acceleration is nothing to wright home about, mind you, but he's fast enough, combined with a ton of Power and startling Agility to demolish entire Secondaries. He's genuinely dynamic after the Catch and could make an enormous Impact.
Agility. Adept. Good enough for a short yardage Back.
The Game is changing, and the evolving Tactical LandScape wrought by the Disruptive Possibilities of the Zone Read and other Innovations seems to me to be pointing towards immense Possibilities for a Team with the Vision and the Balls to develop an Offense that leverages the potentially immense Impact of a talented Hybrid Tight End/FullBack/WideOut.
Trey Millard commands the Agility to serve as an effective Edge Blocker from WingBack, the Power to serve as a brutal, blasting Run Blocker from FullBack, and the Agility, Instincts, Size, and Power to become a Beast at the CatchPoint and a marauding, devastating Terror after the Catch. I'm talking about a genuinely immense Impact.
We're talking about a guy who can line up in the BackField and perpetrate like he's about to blast an hole in the Running Game...and then slip beyond the Line of Scrimmage, snatch a Pass, and blast his way through the Defense.
The schematic Possibilities when Trey Millard are on the Field could be vast.
And on all 3 Downs.
His October ACL Injury render 2014 a Recover Year, so I wouldn't expect a genuine Impact until 2015.
And of course, and to repeat: He will most likely be criminally underutilized.
But that is not my concern.
My concern is assessing Value as I see it, based on what I believe his Impact is likely to be, in the unlikely event that he actually is deployed to Maximum Advantage...And as I see things, Trey Millard has the Capacity, should he reach his vast Potential, of dramatically impact his Team's Running Game by blasting holes through Defenses...while racking up anywhere from 50 to 80 Receptions, with a boatload of Yardage and TouchDowns.
....All while affording his Offensive Coordinator a dramatic Tactical Advantage on every single Snap.
Thanks, as always, to the extraordinary Work by the men of Draft BreakDown!!
Consensus Market Value