Offensive Guard ~ Jon Toth ~ Kentucky WildCats
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Centers:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Applying it all: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Frame, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand One's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Reading & Reacting to Defensive Schemes & Stunts quickly and effectively.
* Field Vision: Finding Targets & approaching them effectively.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Frame ~ especially Vertical Leverage.
* Combat Skills.
* Processing Speed.
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Frame ~ especially WingSpan.
* Combat Skills.
* Processing Speed.
Power: Impressive. Toth played Center at Kentucky, but with him being 6045, I'm Scouting him as an Offensive Guard. That means that I'll be doing even more than my usual share of Speculation and Extrapolation. The way that this applies to Power is that 6045 is tall for Center, and therefore minimizes his Vertical Leverage, as a result of which I believe that playing with such a Leverage Liability bleeds a Player's Power, making him appear weaker than he really is.
Translating what I saw on Tape at Center to Offensive Guard, I believe that Toth exhibited tremendous Torso Power but just adequate Core Power, the latter being unfortunately far more important to Success in Trench Warfare.
And I believe that his ability to translate his Intrinsic Power was hampered not only by the Position that he played, but also by marginal Core Agility or Fluidity. That's not uncommon, as most Aspects overlap or influence other Aspects.
* Update: Even taller than he'd been listed at!! Definitely ought to convert to Guard, though I doubt he will.
Agility: Mediocre. Toth exhibits Impressive Launch Velocity into his Set, but mediocre Acceleration to the Flanks or to the Second Level in the Running Game, and marginal Fluidity to Mirror in Pass Protection.
* Update: Marginal. Yeah, Further Review, confirmed by the Combine Numbers, leads me to downgrade my Assessment of'is Acceleration to Marginal, which brings the entire Grade down, as it was shaky in the first place.
Frame: Excellent. He's the optimal Height & Weight for Offensive Guard, and his WingSpan is terrific.
* Update: Adequate. My Eyes told Lies!! His WingSpan is adequate, but not as lengthy as it appeared, playing Center.
Combat Skills: Excellent. Toth exhibits an acute understanding of Lateral Leverage, consistently getting Square or better with his Targets. His Paw Positioning and Paw Persistence is terrific, and his FootWork is exceptional.
Processing Speed: Outstanding. Toth was a 4 Year Starter at Center, which of course involves far more Responsibility for rapidly reading Defenses before the Snap and relaying the Information to his LineMates, and he consistently exhibited tremendous Speed and Efficacy at doing so, both in discerning Schemes & Stunts & Such in Pass Protection and in finding Targets and approaching them in the Running Game. If his prospective Team does choose to convert him to Offensive Guard, the tremendous Field Vision he exhibited at Center will be magnified at Offensive Guard.
Motor: Solid. Sufficient Effort throughout 60 Minutes in each Game I watched.
Run Blocking: Competitive. I like Toth far better for a Power Scheme Team, as I believe that his marginal Fluidity and mediocre Acceleration could prove disastrous in Zone. That Fluidity and mediocre Core Power are gonna be Trouble in a Power Scheme, too, but his impressive Launch Velocity and that excellent WingSpan are the perfect Combination to potentially neutralize those Liabilities, because they enable him to initiate Combat more often than not.
Pass Blocking: Mediocre. Here, too, his marginal Fluidity and mediocre Core Power are compensated for by impressive Launch Velocity and that excellent WingSpan. And his terrific Combat Skills and outstanding Knowledge of the Game additionally work to'is Advantage in Close Combat. But deficient Fluidity can be deadly when Mirrorring.
If I could persuade Jon Toth ~ and all other Prospects who've invested disproportionately huge portions of Years of Weight Training into their Torsos at the expense of Core Power and Core Agility and Flexibility ~ to invest heavily in the other direction as quickly and intensely and intensively as they possibly could, I would be extremely gratified.
As it is, though, Toth is an intriguing Prospect.
The marginal Fluidity is an enormous Liability, and it could potentially prove fatal to his Prospects...But his combination of Combat Skills, Processing Speed, and that WingSpan command my Attention.
There is Potential, there.
* Update. I'm surprised that he hasn't been signed, yet, but yeah, I'm definitely walking this one back a couple Clicks.
I'd had'm at Contender Rank with a 4th/5th Round Grade.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!