Lion End ~ Zachary Sieler ~ Ferris State BullDogs ~ 6057/288
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Lions ~ This is my term for Defensive Linemen with the Size of a smaller and faster Defensive Tackle and the WingSpan of a Defensive End. Like the Grizzlies, they can line up at End in a 34 or at Tackle in a 43, or just about anywhere in either Formation, and conceivably play either 1 Gap or 2 Gap. The Prototype would be about 6050/300 or less.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Lions may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
When evaluating Lions, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the Torso Power in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and, above all: Fluidity or Core Agility, which, I believe, is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Vertical Leverage, Paw Positioning, Paw Persistence, and FootWork. Above all: Pass Rush Repertoire.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Intensity and Stamina: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: All the Above, applied.
Pass Rush: Ditto.
Broken down into SubCategories, it'd go something like this:
Power
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power, Rushing the Passer.
Agility
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
Frame
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
Combat Skills
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Pass Rush Repertoire: Variety.
Processing Speed
* Reading & Reacting to Offensive Blocking Schemes with Speed & Precision.
* Field Vision: Finding Targets & approaching them effectively.
Motor
* Intensity.
* Stamina.
Power: 72. Exceptional Core Power and exceptional Torso Power. Walked On at Ferris State as a 216 Pounder, beefing up immensely since then, yet managing to acclimate to the poundage and translate it all into Functional Power. Exhibits exceptional Anchoring Strength against the Run and terrific Drive Power in his Pass Rush.
Agility: 40. Effective Launch Velocity. Marginal Fluidity. Impressive Closing Speed.
Frame: 40. I don't have the numbers on his WingSpan, but I can see that his WingSpan is short, and he does indeed often find himself at an early disadvantage against Linemen with longer reaches. His Height is fine for End or 5 Tech in a 34 Defense, but he's way too tall for optimal Vertical Leverage for a 3 Tech in a 43, which limits his utility.
Combat Skills: 40. Raw in all aspects.
Processing Speed: 66. Very impressive consistent awareness of what's going on as the Plays develop.
Motor: 90. Outstanding Intensity and Stamina. Very well conditioned.
Run Defense: 60, and with excellent Potential. Very stout at the Point of Attack. Mediocre in Pursuit. But if he can develop his Combat Skills and continue to develop his Field Vision, he could improve considerably in both aspects.
Pass Rush: 40, but with effective Potential. His Combat Skills are raw, and his Fluidity is a Liability, as is his WingSpan, but he's got plenty of Power, straight line Acceleration and Closing Speed, and a high rev Motor. If he can develop his Pass Rush Repertoire, he should be able to create his share of Pressure, a lot of it through sheer effort.
However, he's developed himself into a very powerful Defender with impressive Acceleration, the combination of which translate to competitive Potential as a Pass Rusher and excellent Potential as a Run Defender.
Ceiling? Contender. 3rd Round. Starting potential as a stout Run Defender and effective Pass Rusher.
Floor? Reserve. 6th/7th Round. Coming from Division 47 Ferris State, he of course has a steep learning curve to take on. He needs to develop his Combat Skills, above all, to even compete for a roster spot.
Risk/Reward Ratio? Good. Sieler played Division 47, all right, but he dominated. Even more importantly: even though his Combat Skills are raw, that seems to me to be a reflection of not getting a higher level of Coaching more so than Intangibles, because his Processing Speed and Motor suggest very high levels of Intelligence and Drive.
There's a lot of work to be done, but Zachary Sieler strikes me as a damned good bet to do it...and to apply it.
Chances of becoming All He Can Be? Good.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Market Value #238 | Yankee Grade 4th/5th Round |
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!