Split End ~ Robby Anderson ~ Temple Owls
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.
Broken down into SubCategories, it'd go something like this:
* Combat Skills
* Field Vision
Catch Point Capacity
* Combat Skills
* Vertical Agility
Catch Point Capacity: Competitive. Deficient Combat Skills, owing to poor Core Power and a short WingSpan, but impressive Tracking & Timing, exceptional Vertical Agility, and small yet impressive Hands.
It's actually pretty shocking to me that he didn't get drafted. He's got the classic Combo of Height and blazing Speed that can translate into elite Production at the next level, he doesn't bring the Liabilities of mediocre or deficient Fluidity and Ricochet that often come with those, and his Routing, Field Vision, and general Instincts are all impressive.
And despite his small Hands and shorter WingSpan, he's adept at The CatchPoint.
He could use a bit more Beef, but as I see it, the kid's got a lot going for'm, and the fact that he's as well developed as he is at this point, after recently converting from CornerBack, speaks volumes about his Intelligence and Drive.
Sign me up!!
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!