MidFielder ~ Reggie RagLand ~ Alabama Crimson Tide ~ 6012/246
I don't consider Dragons that play what you Earthlings refer to as "OutSide LineBacker" in a 34 Defense to be MidFielders.
Dragons have a particular Skill Set and natural strengths which are divergent to those of MidFielders.
MidFielders, whether in a 434, a 335, a 425, a 245, or whatever you come up with, are natural Super Hybrids who can quite conceivably Rush the Passer, Drop into Coverage, and, above all, Defend against the Run.
When evaluating MidFielders, this is how I break things down:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Catch Point Capacity.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Processing Speed
* Catch Point Capacity
* Combat Skills
Agility: Moderate. Mediocre Launch Velocity, but impressive Closing Speed. Adequate Fluidity.
Combat Skills: Adept. Potentially exceptional. Excellent Paw Persistence, but his Mechanics need Work.
Intangibles: Impressive. Outstanding Motor. Moderate Field Vision.
Run Defense: Well, sure. Tremendous Power. Awesome Tackler. Outstanding Motor. Moderate Field Vision and Agility, so I wouldn't grade'm as highly as most. But definitely a Force to be reckoned with on pure Running Downs.
Pass Coverage: Competitive. He seems less adept at splicing Run Versus Pass than at reading Blocks once the Run is established, so I'd splice his Field Vision Grade accordingly and say that his Pass Coverage Field Vision is mediocre, because he's often a Tick late. But his Diagnostic Acuity is adept. Better in Zone than in Man.
Pass Rush: Mediocre. I'm reading a lot about his purported Pass Rush Prowess, and I don't get it. He's got a decent Skill Set, but his best Attribute is his Power, and as a MidFielder, that's not gonna Bring Home The Bacon.
The Sub Package is the new Base, Brothers!!
I believe that Reggie RagLand can Defend the Pass and can Rush the Passer, so I don't think you necessarily need to yank'm off the Field on Passing Downs...But I believe that his Skill Sets in those Aspects are unremarkable.
If you're looking for Value Added from Reggie RagLand, I believe that your'e best focusing on Running Downs.
And those, contrary to the inexplicably persistent Belief of most...are not 2/3 of the Snaps.
I perceive Reggie RagLand as a decent all around Defender with formidable Run Defending Skills, but even those I think are overrated, based on his Alabama Pedigree, and I consider'm eminently replaceable on Passing Downs.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!