Dragon End ~ Myles Garrett ~ Texas A&M Aggies ~ 6045/273
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Dragons ~ This is my terminology for Players who may've played either Defensive End or what you Earthlings call "OutSide LineBacker" in College, and who in any case possess the Size to player either at the next level. They would generally be deployed as Ends in a 43 or as "OutSide LineBackers" in a 34, and have even been known to get deployed as Interior Rushers in the Nascar Package. The Prototype would generally be somewhere around 6050/265 or so.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Dragons may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
Dragons in a 43 are Defensive Linemen, but Dragons in a 34, for instance, are off the Line and may be asked to drop into Pass Coverage from time to time, so that capacity ~ observed or inferred is going to be part of my Evaluations.
When evaluating Dragons, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous Asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're lurching around like FrankenStein.
Frame: Vertical Leverage, Hands, Arm Length, and WingSpan.
Combat Skills: Horizontal Leverage, Paw Positioning, Paw Persistence, and FootWork. Above all: Pass Rush Repertoire.
Processing Speed: How quickly and effectively one Reads & Reacts to the Rapidly Roiling Tactical LandScape!!
Motor: Intensity and Stamina: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: All the Above, applied.
Pass Coverage: Ditto.
Pass Rush: Double Dirty Dog Ditto.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power, Rushing the Passer.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Vertical Leverage. Height is crucial, but it's actually better, I believe, to be an Inch shorter than an Inch Taller.
* Hands. The larger the better, generally, but compact is never a bad Attribute in The Trenches.
* Arm Length. Absolutely crucial. He who boasts the longer Arms initiates Combat.
* WingSpan. Arm Length + Torso Width. A more complete Measurement.
* Lateral Leverage. Angles. Getting Square or better with the Target.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Pass Rush Repertoire: Variety.
* Reading & Reacting to Offensive Blocking Schemes with Speed & Precision.
* Field Vision: Finding Targets & approaching them effectively.
Power: Tremendous and improving. Since joining the Aggies in 2013, Garrett has loaded on no less than 25 Pounds of pure Beef onto that Frame, and he's done it the right way, developing his Core Power into an huge Asset.
Agility: Sensational. Explosive Launch Velocity. Astonishingly serpentine Fluidity. Outstanding Closing Speed.
Frame: Magnificent. The perfect Height to play Dragon, huge Hands, and an absolutely amazing WingSpan.
Combat Skills: Impressive and with extraordinary Potential. He's still working on developing his Pass Rushing Repertoire, but there are already some sensational Moves in'is Arsenal, and he also already shows an astonishingly refined Command of Lateral Leverage, spinning effectively in either direction or from either end'f the Line.
Processing Speed: Impressive. He consistently followed the Play, and reacted with Precision and Speed.
Motor: Outstanding. Tremendous Intensity and Stamina.
Run Defense: Exceptional and with tremendous Potential. Garrett has improved considerably at The Point of Attack, thanks to his maniacal Work in the Weight Room, and his amazing Agility and outstanding Motor translate into excellent Pursuit Defense. If he continues to develop his Combat Skills and Field Vision, he'll develop into a Force.
Pass Coverage: Competitive and potentially tremendous. He's seen a few Snaps of Pass Defense, and he certainly has the Agility to cover a lot of ground, and the WingSpan to develop into a Terror at the Catch Point.
Pass Rush: Magnificent...and with Upside!! Garrett's combination of Launch Velocity, Power, and exquisitely serpentine Fluidity are absolutely incredible. He can win with Power, he can win with Speed, and with that kind of preposterous Fluidity, he can seemly and instantaneously transition from Speed to Power or from Power to Speed, and in any direction. His natural abilities are Hall of Fame level, and he'll only get better as he develops his Pass Rushing Repertoire.
He has all the Talent of Jadeveon Clowney ~ who I still believe was worth the #01 Pick in 2014, by the way ~ and the Drive of an Obsessed Man. Garrett is blessed with breathtaking natural Talent, but hasn't taken a thing for granted, despite being the #2 overall Recruit, back in 2013. He's busted his Ass in his Quest for Greatness, and become a far more complete Weapon, transforming Power from a Liability into an huge Asset while developing his overall Game.
There is still Work to be done. And there are no Sure Things.
"There is no Security in this World. There is only Opportunity." ~ General Douglas MacArthur.
Myles Garrett has the raw Potential to become one of the greatest ever.
And he's got the Drive to do precisely that.
Pay the Man.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!