Knights ~ 6006/240
When evaluating MidFielders, these are the Attributes to which I pay most particular attention:
Run Defense ~ Processing Speed, Power, Agility, and Mechanics as he Works Traffic and of course Tackling.
Pass Coverage ~ Processing Speed, Agility, and Verticity. Tackling.
Pass Rush ~ Power, Agility, and Mechanics.
Intangibles ~ Processing Speed, Field Vision, and Motor.
Pass Defense ~ Greene commands awesome Verticity in Man Coverage, Flipping Hips with a serpentine Agility, and he showcases amazing Lateral Agility & Range in Zone. His Processing Speed is far more decent in Pass Coverage than in Run Defense, which is odd, because he's always dealt with both Aspects of the Game.
Pass Rush ~ Greene does have terrific Closing Speed. As a Will in a 434, though, this won't matter that much.
Intangibles ~ Greene displays nightmarishly slow Processing Speed, especially in Run Defense.
He covers a lot of ground quickly, both in Run Defense and, most admirably, in Pass Coverage. His horrifically slow Processing Speed will likely prove to be an enormous hindrance at The Next Level, though, and, compounded with lack of Core Strength and Paw Power, will probably prove fatal to'is chances of sustained success in Run Defense.
He's got the Range to play Mike in either the 434 or the 344, but lacks the Processing Speed to call the Plays.
And he lacks the Core Strength & Paw Power to play the Sam in the 434 or the Ted in the 344.
Yes, his best bet is definitely as a Will Flanker in the 434, where he'd have a narrower zone of responsibility and where his tremendous Pass Coverage skills and Range should allow him to flourish.
Furthermore, while I have said unflattering things about'is Processing Speed ~ which is neither an insult nor an horrible thing: I suffer from hideous Processing Speed, myself!! ~ I strongly suspect that, with a narrower field of responsibility at Will Flanker, it won't be very long before his reaction time speeds up considerably.
Consensus Market Value