RoverBack ~ Karl Joseph ~ West Virginia
Mountaineers ~ 5094/204
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Rovers ~ RoverBack is my term for what Earthlings refer to as "Strong Safeties". I don't find the employment of "Safety" as a moniker for a Position to be nearly as demeaning as "LineBacker", mind you, but it's still a pretty lame term for a Gladiator, if you ask me. The Prototype would be somewhere around 6000/210, or thereabouts.
Rovers are of course Hybrids, in that they are tasked equally with Run Defense and Pass Defense.
When evaluating RoverBacks, this is how I break things down:
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, and Processing Speed.
Pass Coverage: Agility and Processing Speed.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Processing Speed
* Processing Speed
Processing Speed: Outstanding and rapidly improving, both in Run Defense and in Pass Coverage.
Run Defense: Stellar. Don't mistake Short for Small, as most do. Joseph exhibits tremendous Core Power in Battle, and approaches Run Defense with a MidFielder's Mentality. His outstanding Field Vision and tremendous Agility enable extraordinary Range, his Combat Skills in navigating Traffic are excellent, and he's a ferocious Tackler.
Pass Coverage: Outstanding. Tremendous Agility and terrific Processing Speed fender'm an Hybrid CenterFielder: He can Match Up high up the Food Chain in Man Coverage and effectively cover an enormous swath of Green in Zone.
Karl Joseph is the most complete Defensive Back that I've written up, so far, and will very likely remain so.
I absolutely love this kid's Game.
Despite the Garbage I've read about him being too small, when all the Fools mean is that he's short, it's pretty clear to me that he's compact, and that he's remarkably powerful, which translates explosively on The Field Of Battle.
He's an extraordinary Run Defender, not only in terms of his amazing Range, but in terms of Force Of Impact.
And he's an outstanding Pass Defender.
What gets me giddiest, though, is the dramatic recent Improvement of his Game: His Ascent in 2015 spoke unmistakably of tremendous Intelligence and Drive...And his having been elected Team Captain echoes that.
This is a kid who gets it...and who is going to make the most of his Wealth of Talent...and that'f'is TeamMates.
Karl Joseph strikes me as a guy who you can give the Keys to your Secondary to...and then just sit back and enjoy.
His ACL Injury? My Answer is the same as always: RedShirt'm as a Rookie, toll the Year so you don't lose a Campaign of Production at a Rookie Salary...and then let'm rip. His Value? Deferred, yes, but not depreciated.
Grateful Thanks, as always, for the invaluable Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!