Offensive Guard ~ Joseph Thuney ~ North
Carolina State WolfPack ~ 6045/304
The Gutters are riddled with the Corpses of Teams that were built around so-called "skill" Players ~ teams that delighted their Fantasy FootBall Fans every Year, all the way until January...until The Only Games That Really Matter.
It is then, of course, that the Capacity ~ or lack thereof ~ to Move The Chains and protect the QuarterBack against PlayOff Caliber Defenses rears its ugly head. And another Team built for Fantasy FootBall bites the dust.
This is how I break things down, when I'm evaluating Offensive Guards:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Pass Blocking: Power, Agility, Combat Skills, Processing Speed, and Motor.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength in the Passing Game. The capacity to Stand one's Ground.
* Drive Power in the Running Game. The capacity to drive your man back.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Reading Defensive Schemes quickly and effectively, and finding 2nd Level Targets.
* Motor ~ Intensity and Endurance.
* Power ~ Drive Power to project Power in the Running Game.
* Agility ~ especially Acceleration DownField or to the Flank.
* Combat Skills
* Processing Speed
* Power ~ Anchoring Strength to reject Power in the Passing Game.
* Agility ~ especially Fluidity to Mirror the Pass Rusher.
* Combat Skills
* Processing Speed
Agility: Excellent all around: His Launch Velocity, Fluidity, and Acceleration are all terrific.
Combat Skills: Mediocre on Tape, where he was foolishly deployed as a Tackle, but I project his to Competitive at Guard. His Paw Persistence was excellent, his Mechanics marginal, but I strongly suspect that he was compensating for his having been deployed on the Edge despite possessing a Guard's Height and a Center's WingSpan.
Intangibles: Extraordinary. Remarkably acute Processing Speed despite having been bounced around the Line several times, a voracious Learner and Tape Fiend, and an absolutely outstanding Motor.
Run Blocking: Thuney projects far better in Zone than in Power, of course, and has excellent Potential. I believe that his mediocre Power and short WingSpan will dampen his Impact, but his Range should be tremendous.
Pass Blocking: Exceptional Potential in Zone, though his Power and WingSpan are Liabilies.
It seems pretty clear cut to me: He needs to play on a Zone Scheme Team, but in that context I believe that his remarkable Agility, combined with his outstanding Field Vision and awesome Motor, give'm excellent Potential as a Run Blocker and exceptional Potential as a Pass Blocker, despite his hindrances of Power and WingSpan.
And I love his Trajectory. Talent x Intelligence x Drive = Potential/Risk, and Thuney brings intriguing Talent to the BattleField despite his Liabilities, and his Intelligence and Drive are phenomenal: His Floor is Sky High.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!