Dragon ~ Jordan Jenkins ~ Georgia BullDogs 6025/259
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Dragons ~ This is my terminology for Players who may've played either Defensive End or what you Earthlings call "OutSide LineBacker" in College, and who in any case possess the Size to player either at the next level. They would generally be deployed as Ends in a 43 or as "OutSide LineBackers" in a 34, and have even been known to get deployed as Interior Rushers in the Nascar Package. The Prototype would generally be somewhere around 6050/265 or so.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Dragons may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
Dragons in a 43 are Defensive Linemen, but Dragons in a 34, for instance, are off the Line and may be asked to drop into Pass Coverage from time to time, so that capacity ~ observed or inferred is going to be part of my Evaluations.
When evaluating Dragons, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Catch Point Capacity.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Processing Speed
* Catch Point Capacity
* Combat Skills
Agility: Moderate. Mediocre Fluidity. Impressive Launch Velocity, though mediocre Closing Speed.
Combat Skills: Exceptional and with tremendous Potential. Jenkins has enormous hands and a phenomenal WingSpan, and he employs them effectively and persistently. His Pass Rush Repertoire is mediocre, and if he can develop it, his Combat Skill Potential would be remarkable. And he's a very strong, decisive, and ferocious Tackler.
Intangibles: Tremendous. Excellent Field Vision and outstanding Motor and Conditioning.
Run Defense: Outstanding Potential. Moderate Range due to mediocre Fluidity and Closing Speed, but enhanced by his Field Vision, Combat Skills, and relentless Motor. Phenomenal Point of Attack Potential, as Jenkins's ferocious Motor, combined with his Power, his Combat Skills, and that extraordinary WingSpan, translate to potential Domination.
Pass Coverage: Competitive. Limited by mediocre Fluidity, but he's experienced and comfortable in Coverage.
Pass Rush: Mediocre, but I see more Potential than most do, predicated, mind you, on the growing recognition that not just Sacks, but Hurries and Hits, as well, are productive Plays that impact Games. Pressure = Production.
That's close enough to the Wise Words of RotoWorld's Joshua Norris, who didn't invent the Idea, of course, but who sure as Hell advanced it, that I feel I should offer a Tip of the Hat, for he is well known for "Disruption = Production."
The reason that I apply this to Jordan Jenkins is that while his Fluidity is such that I don't foresee'm serpentining his way around too many Blockers, nor does he have remarkable Closing Speed, I believe that he's got enough Launch Velocity to seize many an initial Advantage in Combat. And if he's able to develop a more complex Pass Rushing Repertoire, he brings such a awesome combination of Core Power and that extraordinary WingSpan ~ and he is such a relentlessly ferocious Competitor ~ that I can easily foresee'm repeatedly disrupting the BackField every Sunday.
But that's only one reason why I love the guy. No that there's...OK, I'll get off that.
His Core Power is terrific. He is clearly one of those rare Prospects who actually sees the Value of prioritizing that.
His WingSpan is absolutely phenomenal.
His Motor is outstanding.
And the Speed with which he usually Reads & Reacts to the developing Tactical LandScape is excellent. He has clearly invested a lot of Time & Training and ate up a lot of Tape, for his Processing Speed is terrific.
Talent x Intelligence x Drive = Potential/Risk, and I say that Jordan Jenkins's Trajectory is tremendous.
In EarthSpeak: I believe that there is very little Chance of him failing ~ Good Health Granted ~ and a very high Chance of his fulfilling every ounce of his Potential, which I say based a Resume that oozes Intelligence and Drive.
I believe that he'll most likely become an effective though of course limited Pass Defender.
I believe that he'll very likely develop into one of the best Run Defenders on the Planet.
And I believe that he'll probably become a surprisingly effective Pass Rusher.
And as an added Bonus: I also believe that that Frame of his was built for the Rigors of Combat, and that he has very strong Chance, not only of playing at an high level, but of doing so reliably and for a very long Time.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!