Gryphon ~ Jerome Baker ~ Ohio State BuckEyes
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Gryphons ~ The Gryphon of ancient Egyptian Lore is an Hybrid of a Lion and an Eagle, and thus I believe an utterly perfect term for an emerging Role ~ and the attendant Skill Set ~ that I believe is going to become of enormous Importance in the Decades to come: The Hybrid MidFielder/RoverBack ~ that's "LineBacker/Strong Safety" to you Earthlings. The Base Formation is rapidly approaching Extinction: The Sub Package Is The New Base, Ladies & Laddies!! The next Development in the Eternal War between Offense and Defense may very well be an 11th Player ~ that same MidFielder/RoverBack Hybrid ~ playing Full Time!! The Prototype would be about 6000/225, I'd say.
The Gryphon would optimally be able to play RoverBack in "Base" Formations, and drop down to MidFielder for Big Nickel.
Gryphons could thus quite conceivably emerge as the Field Generals of the Defense in the Years to come.
When evaluating Gryphons, this is how I break things down:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body Strength in the world will still fail if you simply can't dig in your Heels. But Core Power enables an Offensive Lineman to project Power in the Running Game and to reject Power in the Passing Game.
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Tackling: Thunderous Booms are all very well, but I'm more interested in form and efficiency!!
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Catch Point Capacity.
Pass Rush: Power, Agility, Processing Speed, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power, Rushing the Passer.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Processing Speed
* Catch Point Capacity
* Processing Speed
* Combat Skills
Power: 25. Marginal in all regards.
Agility: 100. Fast and Fluid. A serpentine Gazelle.
Processing Speed: 33. Disturbingly slow to read and react effectively, especially for a hybrid role.
Tackling: 33. Marginal Combat Skills, navigating through Traffic, and really shaky Form and Efficiency.
Run Defense: 33. Great Range, but horrible at The Point of Attack and only mediocre In Pursuit.
Pass Coverage: 50 and with outstanding potential if his Processing Speed catches up to his Foot Speed.
Pass Rush: 50 and with equally outstanding potential. Deadly speed and surprising Instincts.
Considering all that, I see'm as a Collaborator who specializes in Passing Downs.
And even that is not certain, as it's by no means certain that he'll develop into enough of a Run Defender to be anything but a big Liability even on Passing Downs, should the Offense run a Draw Play right at'm, for instance.
The best Gryphon prospects, I see as potentially dynamic hybrids who can effectively defend The Run and The Pass, with the Field Vision and Processing Speed not only to react quickly and effectively in discerning Run versus Pass, but prospectively to direct their teammates accordingly. Baker, I don't see that way, but he could potentially excel as a Role Player.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!