Slot Corner ~ Jamal Agnew ~ San Diego Toreros
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Slot Corners ~ Upon Further Review, I confess that I believe that I went A Bridge Too Far with this Business of rebranding NickelBacks as CenterFielders. CenterFielders ~ "Free Safeties" to you Earthlings!! ~ are optimally Hybrids capable of Direct Coverage, anyway, and my premise that NickelBacks ought to be able to manifest the Processing Speed that CenterFielders need, as well as the Run Defense Aspect of a CenterFielder was pushing Evolution too fast.
It would be terrific for Defenses if NickelBacks were all spry yet beefy 5090/210 Pounders whose Frames could stand up to the rigors of the Run Defense that is an important Aspect of a CenterFielder's Game.
But even then, their Height would be a Liability in surveying the Tactical LandScape.
NickelBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
This is how I break down Slot Corners:
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Processing Speed
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Offensive Tactics.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Combat Skills
* Vertical Agility
Agility: Exceptional. Mediocre Fluidity but blistering Speed.
Processing Speed: Sensational.
Run Defense: Impressive. Small with horribly short Arms, but a strong Motor, terrific Anticipation, and good Combat Skills.
Pass Coverage: Excellent. Tremendous combination of Agility and Field Vision.
Catch Point Capacity: Outstanding. Small Arms and he's Short, but he brings a tremendous combination of Tracking and Timing, Vertical Launch and Agility, and Combat Skills to the Catch Point, and simply racks up Rejections!!
Grateful Thanks, as always, for the invaluable Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!