Dragon ~ Geneo Grissom ~ Oklahoma Sooners 6033/261
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Dragons ~ This is my terminology for Players who may've played either Defensive End or what you Earthlings call "OutSide LineBacker" in College, and who in any case possess the Size to player either at the next level. They would generally be deployed as Ends in a 43 or as "OutSide LineBackers" in a 34, and have even been known to get deployed as Interior Rushers in the Nascar Package. The Prototype would generally be somewhere around 6050/265 or so.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Dragons may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
Dragons in a 43 are Defensive Linemen, but Dragons in a 34, for instance, are off the Line and may be asked to drop into Pass Coverage from time to time, so that capacity ~ observed or inferred is going to be part of my Evaluations.
When evaluating Dragons, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, Navigating Traffic, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Catch Point Capacity.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Paw Power ~ The Power & Speed of the initial Punch.
* Paw Velocity ~ How active the Hands are.
* Paw Positioning ~ It's all about Angles & Leverage.
* Frame ~ Above all: WingSpan.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Navigating Traffic
* Processing Speed
* Processing Speed
* Catch Point Capacity
* Combat Skills
Agility: Adequate. Adequate Launch Velocity, adequate Fluidity, and adequate Acceleration.
Combat Skills: Adequate. Yes, I seem drawn to that Descriptor like a Moth to Flame on this Report, but what can I say? That's what I keep coming up with. Mediocre Mechanics but Exceptional Persistence.
Intangibles: Adequate. Hee hee. Mediocre Field Vision but an Exceptional Motor.
Run Defense: Adequate. OK, maybe I'm just being a Dick, at this point. Adequate Stoutness at the Point of Attack, and adequate in Pursuit and in Disruption. Mediocre Field Vision and an Exceptional Motor.
Pass Coverage: Adequate. No, he actually really is. He can drop effectively in Zone, but is shaky in Direct Coverage.
Pass Rush: Adequate. Yeah, I don't think I can help myself at this point, but frankly the kid seems to me to be utterly bereft of either Strengths or Liabilities. There's Power, there, and Agility...all in moderately adequate supply.
That's certainly not what I expected when Mad Bill's bewildering Selection of'm in the 3rd Round compelled me to study'm, in accordance with my own Rules of Engagement, which decree Scouting Reports for any Prospect who I, The PreDraft Market, or the Draft itself, deems worth of about a Top 150 Pick ~ the Rule's a little squishy around the edges.
What I expected to find, after glancing over his remarkably sporadic Resume, was that I'd overlooked something during my earlier Reconnaissance, which was entirely possible because I've had to absolutely tear through the Process, this Year.
And God knows I could be overlooking it even yet: The Demarcation Line between Top 10 Talent and UFA Talent, as I am oh so fond of noting, is Wafer Thin. Professional Scouts get bamboozled all the time, despite their best Efforts, so little Wonder if my Amateur Ass gets fooled by his own eyes from time to time. It wouldn't be the first.
Indeed, it's very crucial to note that because Grissom has only just last Year finally settled in to getting regular Work, it is far too early to dismiss'm as a Prospect, because there's simply not enough "Book" on'm to assess with much Certainty or Confidence what we really have, here. It's quite possible that Coach Bill The Mad (Genius) has much better Inside Information regarding Grissom's latent Power and Agility than manifests itself when you Roll The Tape.
There's always More Than Meets The Eye...and sometimes much more.
But from my Perspective, what we have here is an impressive young man who nevertheless graduated High School as a 4 Star Recruit, yet has suffered a sporadic and tumultuous College Career and didn't win a Starting Gig until his Senior Campaign, and didn't manifest anything remarkable of Power, Agility, or Field Vision when he did.
I have fawning Admiration for ~ and Gratitude towards ~ Coach Bill The Mad (Genius), but I don't defer to'm.
All these eyes can see of Grissom is a guy who has enough Talent in every Aspect, especially Drive, to have the Potential to develop into an effective 43 Defensive End/34 MidFielder Hybrid, and quite possibly a Starter. And I wouldn't bet against'm in any of those regards. It's just that I don't see a great surfeit of Talent, there, that's all.
*Please Note: "Market Value" is what the Market suggested before the Draft.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!