Split End ~ DeVante Davis ~ Las Vegas Rebels 6030/220
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Navigation: How well he Navigates the Field after the Catch: Power, Agility, Acceleration, Long Speed, and Field Vision.
Broken down into SubCategories, it'd go something like this:
* Combat Skills
* Field Vision
Catch Point Capacity
* Combat Skills
* Vertical Agility
* Long Speed
* Field Vision
Catch Point Capacity: Phenomenal. His Tracking & Timing, his Catching Mechanics, and even his Vertical Agility are tremendous, his Combat Skills are outstanding, and his WingSpan is extraordinary.
Navigation: Competitive. Marginal Fluidity and mediocre Field Vision, but adequate Speed and impressive Power.
But he has a lot of Work to do, because his Fluidity leaves a lot to be desired. But I believe that there's intriguing Potential to work with, here. Davis is very strong and exhibits a ravenous Appetite for Combat both at the Line of Scrimmage and at the Catch Point, and if he can refine those Combat Skills and develop his Routing, I believe that he can generate adequate Separation consistently enough to draw a substantial number of Targets...And if that happens, he'll be one Hell of a Weapon, because his Potential at the Catch Point is nothing short of Elite. And he'd be amazing in the Red Zone!!
Whether or not he develops his Combat Skills and Routing sufficiently to make such an Impact is utterly unclear to me at this point. I read excellent Reports about his Work Ethic and Passion for the Game, which would ordinarily have me crowing about Trajectory...But I also see sporadic and often indifferent Run Blocking. I don't expect WideOuts to be PowerHouses in the Blocking Game, but it was troubling, and casts just enough doubt, at least from my peculiar Perspective, to preclude my describing his Chances of actualizing his Talents as better than reasonable.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
This is not is even remotely a Complaint, mind you, but rather a Warning: Caveat Emptor!!