Slot Corner ~ Dennis Reed ~ Kansas State WildCats ~ 5091/189
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Slot Corners ~ Upon Further Review, I confess that I believe that I went A Bridge Too Far with this Business of rebranding NickelBacks as CenterFielders. CenterFielders ~ "Free Safeties" to you Earthlings!! ~ are optimally Hybrids capable of Direct Coverage, anyway, and my premise that NickelBacks ought to be able to manifest the Processing Speed that CenterFielders need, as well as the Run Defense Aspect of a CenterFielder was pushing Evolution too far, too fast!!
It would be terrific for Defenses if NickelBacks were all spry yet beefy 5090/210 Pounders whose Frames could stand up to the rigors of the Run Defense that is an important Aspect of a CenterFielder's Game.
But even then, their Height would be a Liability in surveying the Tactical LandScape.
NickelBacks are of course Pass Defense Specialists, but I will include Run Defense in my Evaluations. But I will note, of course, that as with Blocking as it pertains to WideOuts, it is desirable, yes, but its absence is no Red Flag.
This is how I break down Slot Corners:
Agility: Acceleration, Ricochet, Fluidity, Verticity ~ that's Turn & Burn Acuity, to you Earthlings!! ~ and Speed!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* Speed ~ Corner and WideOut are really the only Roles where 40 Times matter.
* How quickly and effectively one Reads & Reacts to the developing Play: Run/Pass, Routes, Picks, and such.
* Combat Skills
* Processing Speed
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Routes and WideOuts.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Combat Skills
* Vertical Agility
Agility: 50. Exceptional Fluidity and Ricochet in short areas. Shaky Speed, downfield.
Processing Speed: 80. Excellent command of Rapid Route Reading.
Run Defense: 50. Small but scrappy. Excellent Field Vision and top shelf Aggression despite that Lilliputian Liability.
Pass Coverage: 60. Vulnerable to Speed, 'cause he ain't got any...But highly adept at covering Spry Flies.
CatchPoint Capacity: 60. Short and Small, but excellent Timing & Trajectory and Vertical Agility, and he's very, very tough.
Ceiling? Contender. 3rd Round. Based on Talent, he tops out as a Reserve, because he can't play Boundary Corner, and even as a Slot Corner, he can be torched by Speed...but he's got the Agility to excel in Pass Coverage against most SlotBacks and FlexBacks...And he's got the Brains and Savagery to compete as a Run Defender.
Floor? Practice Squad. UFA. Reed's potential is based on 20% Talent and 80% Intelligence and Drive. He's limited, for all practical purposes, to Slot Corner duties, and even there, his lack of Speed is a dangerous Liability.
Risk/Reward Ratio? Excellent. Reed's Intelligence and Drive are top shelf, so If he can keep himself from getting killed out there, his chances of becoming All That He Can Be ~ such as it is!! ~ are tremendous.
Thank you so very much, Draft BreakDown, without whom my Work would be virtually impossible.
Please also note, Fellow FootBall Fiends: These CyberScouting Reports are not intended as predictions of success or failure, but as assessments ~ ludicrously amateurish assessments ~ of potential success. FootBall is a rough and often unfair business, and many a worthy Prospect has fallen far short of his potential, sometimes not because of his own failings, but because of those of coaching, scheme, timing...or because huge investments were made on other Prospects.
In other words: If any of my Super Dooper Deeper Sleepers ever fail to fulfill their vast potential, I’m confident that it goes without saying that it wasn’t their fault…or mine!!...Yes, I think that I'm being funny.
In other words: Caveat Emptor, Fellow FootBall Fiends!!
Enter at your own risk!!