RoverBack ~ Delano Hill ~ Michigan Wolverines
Old Roles are getting dramatically transformed, and virtually every Front 7 ~ or Front 6!! ~ Defensive Job Description is transitioning into an Hybrid Role where the Defender is asked to excel in multiple Roles and in multiple Fronts.
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Rovers ~ RoverBack is my term for what Earthlings refer to as "Strong Safeties". I don't find the employment of "Safety" as a moniker for a Position to be nearly as demeaning as "LineBacker", mind you, but it's still a pretty lame term for a Gladiator, if you ask me. The Prototype would be somewhere around 6000/210, or thereabouts.
Rovers are of course Hybrids, in that they are tasked equally with Run Defense and Pass Defense.
When evaluating RoverBacks, this is how I break things down:
Agility: Acceleration, Ricochet, Fluidity, and Verticity ~ that's Turn & Burn Acuity, to you Earthlings!!
Processing Speed: How quickly and effectively one Reads & Reacts to the developing Play.
Run Defense: Power, Agility, Combat Skills, Processing Speed, Motor, and Tackling.
Pass Coverage: Agility, Processing Speed, and Field Vision.
CatchPoint Capacity: Tracking, Timing, Combat Skills, and WingSpan.
Broken down into SubCategories, it'd go something like this:
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Ricochet ~ How crisply and how rapidly one breaks in a new direction.
* Acceleration ~ Short Speed or Quickness. Closing Speed.
* Verticity ~ The Ability ~ or lack thereof ~ to Flips Hips and Turn & Burn in Pass Coverage.
* How quickly and effectively one Reads & Reacts to the developing Play.
* Combat Skills
* Processing Speed
* Agility ~ Fluidity, Ricochet, Acceleration, and Speed, baby!!
* Processing Speed ~ Reading and Reacting with Speed & Precision to Offensive Tactics.
* Field Vision ~ Processing Speed with an emphasis on the Tactical LandScape.
* Combat Skills
* Vertical Agility
Agility: Competitive. Mediocre as a CenterFielder at Michigan, but he projects as a RoverBack, which doesn't call for such demanding Speed and Fluidity, and in that context, he can definitely compete against Backs and Ends.
Processing Speed: Impressive. Mentally quick enough for CenterField and certainly for Cover 4.
Run Defense: Exceptional. Strong, Long, and with impressive Combat Skills and impressive Processing Speed.
Pass Coverage: Competitive. Mediocre Fluidity but effective Acceleration and excellent Speed. Good Combat Skills.
CatchPoint Capacity: Mediocre, though he's got an exceptional WingSpan, so there's Potential, there.
Grateful Thanks, as always, for the invaluable Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!