Flanker ~ Corey Coleman ~ Baylor Bears 5105/195
Split Ends are usually the bigger, taller WideOuts who line up in the X Position, on the Line of Scrimmage.
SlotBacks are usually the quicker, smaller WideOuts who line up at the Y Position, off the Line.
FlankerBacks are usually the faster WideOuts who line up at the Z Position, off the Line.
The Split End prototype would be about 6030/225 or so.
The Flanker prototype would be about 6000/200 or so.
The SlotBack prototype would be about 5010/195 or so.
However a given Coach chooses to deploy the Soldiers at his disposal is of course entirely up to him, and most WideOuts will see Snaps at multiple Positions and in multiple Alignments, but I believe that it is valuable to categorize WideOuts in terms of classic Skill Sets, to better define the differences in the kind of Impact they might wield at the next level.
This is how I break things down when I'm evaluating Split Ends, Flankers, and SlotBacks:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.
Broken down into SubCategories, it'd go something like this:
* Combat Skills
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Combat Skills
* Vertical Agility
Catch Point Capacity: Competitive, with a bit of a mixed bag yet vast Potential. Coleman exhibits extraordinary Vertical Agility, exceptional Combat Skills despite a smaller Frame and tiny WingSpan, and, most compelling of all, I think, tremendous Tracking & Timing. His Hands, however, are FootBall Retardant, especially Over The Middle.
Yardage Bonus: Yeah, I don't consider Yards After Catch to generally be worth a great deal of analysis, both because I consider it a small piece of the Pie and because I simply don't see much Differential between Prospects, for the most part. But when I perceive that a Prospect brings A Little Something Extra as either a Blocker or a Racker of Yardage, I feel compelled to mention it, and Coleman's got both the Long Speed to tear the proverbial Top off the Defense and the smooth, sweet Fluidity and the explosive Ricochet to pick up Chunk Yardage on shorter Routes.
Unlike many Zoomers with terrific Long Speed, Coleman brings outstanding Agility, exhibiting an extraordinary combination of Fluidity and Ricochet. That fusion of Skills can translate to a WideOut who can demolish Defenses both Vertically and Horizontally, and his Vertical Agility, Combat Skills, and Tracking & Timing render him a Force at the Catch Point.
But he's considerably more effective at the Catch Point Outside The Hashes than he is In Traffic, and his Iron Hands, poor in the first place, are particularly ineffective crossing Over The Middle, where indeed his Arms, already horribly short in the first place, seem sometimes to contract even further. Leaving aside my opinion that these guys have to be out'f their freaking minds to fly around out there among strong, angry men in the first place, Coleman's a scrappy guy, but he's obviously going to have to develop this aspect of his Game, because if he's only effective OutSide The Hashes, QuarterBacks are gonna stop throwing it to'm Over The Middle...rendering him far, far easier to Defend.
And the other concern, of course, is that, coming from Baylor as he is, Coleman's Routing Repertoire is pretty Elementary at this point, and it's probably going to take a few Years to take it through the developmental Gears.
That entails not only the distinct Possibility of the Return On Investment being diluted or slowed down for the Team that drafts Coleman, but also a greater Possibility of Failure, simply because Coleman's capacity to master a more complex Routing Repertoire well enough to execute it at an high level at Game Speed...is unknown.
I have no particular reason to expect him to fail to do so, mind you, and indeed I like his Chances very much, as he is by all Accounts a ferocious Competitor. But it bears pointing out, because expecting a thing is hardly the same as knowing a thing, and the difference between the two translates to increased Risk, which in turn affects Value.
My Point being that I believe that Corey Coleman is probably going to develop to his full Potential, and that his full Potential is explosive and dynamic, but that his Hands, his shaky record going Over The Middle, and both the Time & Training that will likely need to be invested for'm to develop and ultimately master his Routing Repertoire and the possibility though certainly not the likelihood that he'll have troubles doing so warrant an Attenuation of his Prospects's Intrinsic Value.
On an ending note, I should mention that while his size is optimal for SlotBack, both his Long Speed and his shaky current record Over The Middle strongly compel me to characterize him as a Flanker.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!