Lion End ~ Adam Gotsis ~ Georgia Tech Yellow
Jackets ~ 6045/288
For that reason, and in order to offer NomenClature that speaks not to archaic, obsolete "Positions", but rather to Skill Sets that accurately reflect the dynamic Changes of the 21st Century Game and the Roles they have spawned, I have undertaken to craft Terminology that is designed to break Skill Sets down as they really are.
Defensive Coordinators have, since Time Immemorial, employed highly creative terminology in devising Defenses and in designating Assignments. In that Spirit, I have admittedly indulged myself considerably in devising the following NomenClature. It is undeniably colorful, but I like to think that there's an underlying Logic, as well:
Lions ~ This is my term for Defensive Linemen with the Size of a smaller and faster Defensive Tackle and the WingSpan of a Defensive End. Like the Grizzlies, they can line up at End in a 34 or at Tackle in a 43, or just about anywhere in either Formation, and conceivably play either 1 Gap or 2 Gap. The Prototype would be about 6050/300 or less.
Of course, where and how any given Coach chooses to deploy his Players is his Business. Players that I characterize as Lions may often or even routinely line up anywhere, on any given Down. My only purpose is simply to identify what I perceive as Skill Sets, to distinguish types, if you will, and perhaps create a universal Point of Reference.
When evaluating Lions, this is how I break down the Attributes to which I pay most particular attention:
Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.
Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.
Combat Skills: Paw Power, Mechanics ~ Hand Speed & Positioning ~ and of course: Frame.
Intangibles: Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.
Run Defense: Power, Agility, Combat Skills, and Processing Speed.
Pass Rush: Power, Agility, and Combat Skills.
Broken down into SubCategories, it'd go something like this:
* Core Power ~ lower body Power. Core Power trumps Torso Power. Tyrannosaurus Rex had exceptional Core Power.
* Torso Power ~ upper Body Power. Important, but not crucial. T Rex had lousy Torso Power...yet was King.
* Anchoring Strength against the Run.
* Drive Power in the Pass Rush.
* Fluidity, above all things: Core Agility & Flexibility makes everything possible.
* Launch Velocity ~ Speed into Contact off the Snap.
* Acceleration ~ Short Speed or Quickness.
* Frame ~ Arms, Hands, and above all: WingSpan.
* Field Vision ~ Reacting to the Tactical LandScape: It's all about Angles & Leverage.
* Paw Positioning ~ It's all about Angles & Leverage.
* Paw Persistence ~ RPMs: Activity & Persistence.
* FootWork ~ RPMs: Activity & Persistence.
* Processing Speed ~ Field Vision. Rapidly Reading & Reacting to the Offense.
* Motor ~ Intensity and Duration.
* Combat Skills
* Processing Speed
* Combat Skills
Agility: Effective. Impressive Launch Velocity and Fluidity. Mediocre Acceleration.
Combat Skills: Competitive but with tremendous Potential. Sufficient Mechanics. Excellent WingSpan. Phenomenal Motor.
Intangibles: Extraordinary. Exhibits impressive and swiftly improving Field Vision and Processing Speed despite a scant 4 Years of Experience in American FootBall...And his Motor and Conditioning are flat out amazing.
Run Defense: When he develops his Combat Skills and Field Vision to their full Potential ~ and I have every Faith that he will do precisely that ~ I believe that Gotsis is going to be a dominant Run Defender.
Pass Rush: Here, I don't foresee Great Things, but Gotsis nevertheless has enough Agility to complement his tremendous Core Power and that terrific WingSpan. He's got Work to do, but I believe he'll become steadily effective.
And his Motor and Conditioning are phenomenal.
He's not explosive, but he's agile enough to complement his tremendous Core Power and excellent WingSpan, both when Rushing the Passer and in Defending the Run. He's got plenty of Work to do, to continue to develop his Field Vision, Processing Speed, and Combat Skills, but that doesn't render'm High Risk, in my view: Quite the Opposite.
This is the kind of Prospect ~ oozing Intelligence and Drive, and not short on natural Talent ~ who in my delightfully twisted view of the World is, despite the developmental Curve he faces, a very strong Bet to Succeed.
"Trajectory > A Philosophical Formula that calculates a Prospect's Potential & Risk, based on perceptions of Talent, Intelligence, Passion, and Work Ethic: Talent x Intelligence x Drive = Potential/Risk."
I believe that Adam Gotsis is going to develop into a steady and effective Pass Rusher and an outstanding Run Defender. I believe that he is rapidly going to develop into a Leader, and an inspiring one who sets his Team's Tone.
And I believe that these things are going to happen far faster than one might expect.
Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!
None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!